There is a very strong chance that if you have owned a system capable of playing GameBoy Advance games and are into RPGs that you have played the first two entries in Camelot’s Golden Sun series. The first game was hailed by fans and journalists alike as one of the best RPGs you could play, and the second one received nearly as much acclaim, so an obvious amount of excitement followed the announcement that Camelot Software Planning and Nintendo would be teaming up again for a third Golden Sun game.
Unfortunately, I missed both of the GBA Golden Sun games (I was probably too busy trying to “catch ’em all”), but with the recent release of Golden Sun: Dark Dawn for the DS I have been treated with some unique twists on the turn-based RPG formula, such as using powerful entities knows as djinn to unleash powerful attacks or change your characters’ classes and statistics . The game handles very well using either the touch screen or conventional d-pad and button controls. Graphics on the world map, overworld, and battle scenes vary to such a high degree that they almost seem like they could’ve come from three separate games.These tweaks and interesting mechanics don’t ever get in the way of the development of the game’s characters or the interesting plot line. The only thing that seems off about Golden Sun: Dark Dawn right now is the vast difference in graphical styles.
I am presently at less than five hours in, but I can’t help but to wonder if Golden Sun: Dark Dawn live up to the high standards set by it’s predecessors. There have been a few of great RPGs such as Dragon Quest IX and Final Fantasy: The 4 Heroes of Light on the DS in the past months, so this game’s success will hinge upon its ability to seem fresh and new but still deliver the gaming elements its audience is looking for. If you picked this game up, let is know what you think about it so far in the comments!