Mar 172013
 

3DS_LMansionDM_2_illu02_E3It has been over a decade since Luigi’s Mansion launched with Nintendo’s Game Cube.  It was actually one of the only games I played on my GameCube for a long time and it earned a very special place in my personal video game hall of fame. When the Wii launched, I secretly hoped for a sequel and would preach to anyone that would listen that the Wii Remote would be a perfect ghost grabbing control scheme.

Alas, those dreams were never realized…until March of this year when I got my grubby little paws on Luigi’s Mansion: Dark Moon for the 3DS. In the game, Professor E. Gadd once again calls upon Luigi to not only clear the spectral squatters out of one mansion, but several other mansions in the area. The game is a fully realized sequel to the original, and has been tailored to play quite well on the 3DS. Luigi’s trusty Poltergust 3000 has received a few tweaks and upgrades to make his paranormal battle a little easier, but that doesn’t mean this game is going to be a cake walk.

It’s been a while since I have played the first Luigi’s Mansion game, but I don’t really remember the puzzles being overly challenging. That has changed drastically in Dark Moon and I have frequently found myself staring at my 3DS screen for quite some time, wandering around, and trying to figure out what to do next. Usually when I find the solution, it is a total “facepalm” moment, and the answer was staring me right in the eyes from the get go.

How is the game shaping up? You’ll have to wait until we post our review later this week, so keep your eyes peeled and your flashlights charged!

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

(required)

(required)